EconomybeginnerUpdated: 9/26/2026

Shogun's Reign Crop Prices: Best Pay Rates Compared

Compare every Shogun's Reign crop prices tier side by side, from rice and tea yields to labor salaries, so you plant the most profitable fields from day one.

Picking the wrong field on day one can cost you thousands of ryo before the first merchant even docks. Shogun's Reign crop prices shift sharply between rice, millet, indigo, and tea, and the gap between a peasant plot and a high-tier farm is wider than most newcomers expect. This comparison breaks down every meaningful yield, salary tier, and labor rate so your first harvest actually pays for your next upgrade. , indigo, and tea, and the gap between a peasant plot and a high-tier farm is wider than most newcomers expect. This comparison breaks down every meaningful yield, salary tier, and labor rate so your first harvest actually pays for your next upgrade, and if you want a broader playbook beyond crop margins, our Shogun S Reign How To Make Money Fast guide lays out the fastest income routes the economy offers once farming alone isn't enough.

Shogun's Reign Crop Prices: How the Farming Economy Works

Before you plant a single seed, the farming economy in Shogun's Reign follows a layered system: base yield × field fertility × regional demand bonus × merchant tier multiplier. Each layer compounds, which is why two players growing the same rice can earn very different totals. According to community data gathered across the first seasonal cycle, most early-game farmers undervalue the regional demand bonus because it is invisible on the field screen and only appears in the post-harvest settlement window.

The three core crop categories are Staple Grains (rice, millet, barley), Cash Crops (indigo, tea, mulberry), and Specialty Herbs (ginseng, camphor, wormwood). Staple grains offer the lowest per-unit price but the shortest grow cycle, which makes them the dominant choice for shogun's reign money early game. Cash crops take 2-3× longer to mature but sell for 5-8× more per unit, while specialty herbs occupy a niche market tied to apothecary quests and clan commission boards.

Crop CategoryGrow TimeBase Price/unitBest Use
Staple Grains1 in-game week8-15 ryoEarly capital, food upkeep
Cash Crops2-3 in-game weeks50-110 ryoMid-game reinvestment
Specialty Herbs3-4 in-game weeks120-300 ryoCommission rewards, late-game

Fertility drops by 5% per consecutive harvest on the same field, and the only way to restore it is leaving the field fallow for a full in-game month or applying compost purchased from the village headman. Players who ignore this mechanic report income crashes around week 6, which is one of the most common shogun's reign money mistakes noted in community reports.

Staple Grain Pay Rates: Rice, Millet, and Barley Compared

Rice remains the default starter crop because every village accepts it at a flat rate with no quality threshold. The price floor sits at 8 ryo per bundle, but rice grown in the southern river delta — which carries the Fertile Alluvium biome tag — sells for 12-15 ryo per bundle thanks to the regional demand bonus. Millet trades in a similar band but suffers during winter seasons when the merchant guild lowers its buy price by roughly 20% to simulate surplus stockpiling.

Barley occupies an interesting middle ground. It sells for slightly more than rice (10-13 ryo) and is one of the required inputs for the sake brewing chain, which is a separate revenue stream covered in the broader shogun's reign farming income breakdown. A single field of barley converted into low-grade sake earns roughly 40-55 ryo per batch after a 2-day brewing timer, which is comparable to a small cash crop without the long grow cycle.

Staple GrainBase PriceWinter PenaltyBrewable?Net Yield/Week
Rice8 ryoNoneNo56-105 ryo
Millet10 ryo-20%Yes (low-grade)70-90 ryo
Barley11 ryo-10%Yes (mid-grade)77-104 ryo

The net yield column assumes a standard 7×7 field, no compost, and one harvest per in-game week. Players who apply compost and rotate fields can push these numbers 15-25% higher, but the upfront cost of compost (35 ryo per application) means it only becomes profitable once your field is at fertility level 3 or higher. This is also why shogun's reign money early game strategy guides almost always recommend rice as the first crop despite its lower ceiling.

Hidden Price Triggers in the Grain Market

Three community-reported triggers can spike grain prices overnight. First, any clan war declaration reduces rice imports to the warzone province, which can push local rice prices up by 30-40% for the duration of the conflict. Second, the seasonal festival calendar triggers bulk orders from the merchant guild, and accepting these orders locks in a fixed price for the entire season. Third, the ronin encampment events spawn in random provinces and purchase grain at a flat 18 ryo per bundle regardless of season, which is the single best early-game grain rate confirmed by player testing.

Cash Crop Tiers: Indigo, Tea, and Mulberry Yields

Cash crops are where shogun's reign crop prices start to diverge sharply from the grain floor. Indigo sits at the bottom of the cash tier with a base price of 50 ryo per bale, but it requires the dye works building to process raw leaves into finished dye, which adds a 3-day processing step and a 20 ryo facility fee. The real indigo money comes from the silk merchant who appears in port towns during the third month of every season and pays 80-95 ryo per finished bale.

Tea is the most stable cash crop. Base price hovers at 70-85 ryo per dried batch, and tea never suffers seasonal price penalties because demand remains flat year-round. Mulberry occupies the top of the cash tier at 95-110 ryo per bundle because it feeds directly into the silkworm chain, which produces silk for both armor upgrades and merchant resale. Players serious about maximizing shogun's reign farming income generally plant 40% tea, 30% mulberry, 30% indigo once they unlock the second field.

Cash CropBase PriceBest BuyerPeak PriceGrow Time
Indigo50 ryo/baleSilk Merchant (port)95 ryo14 days
Tea75 ryo/batchTea House Chain95 ryo18 days
Mulberry100 ryo/bundleSilkworm Coop130 ryo21 days

The silk merchant and tea house both operate on a rotating schedule, so prices fluctuate by 10-15% across in-game weeks. Logging merchant visits in a personal notebook or tracking the in-game bulletin board helps you time harvests to peak windows. Players who sync their indigo harvest with the silk merchant's port visit routinely report 40-60% higher per-harvest revenue compared to selling to the village headman.

Mulberry and the Silkworm Chain Multiplier

Mulberry is technically a cash crop but functions as a chain input once you build the silkworm shed. Raw mulberry fed to silkworms produces silk cocoons, which can be sold directly for 180 ryo per unit or processed into thread for 240 ryo per spool. The full chain — mulberry → silkworm → thread — triples the original crop value but adds a 6-day total processing window. This is one of the more advanced shogun's reign labor income paths because it requires managing a multi-step production line rather than a single harvest-and-sell cycle.

Shogun's Reign Labor Income and Salary Comparison

Crop prices only tell half the economy story. Shogun's Reign pay rates for non-farming labor are competitive enough that many experienced players mix field work with salaried roles, especially during the winter months when crop growth slows. The five primary labor categories are peasant labor, artisan craftwork, merchant porter, samurai retainer, and clan clerk. Each pays on a different cycle and carries different risk profiles.

Labor RolePay RatePay CycleRiskSkill Req
Peasant Labor12 ryo/dayDailyNoneNone
Artisan Craftwork25 ryo/jobPer contractLowCrafting Lv 2
Merchant Porter40 ryo/runPer deliveryMediumStamina Lv 3
Samurai Retainer60 ryo/weekWeeklyHighCombat Lv 4
Clan Clerk80 ryo/weekWeeklyNoneLiteracy Lv 3

Peasant labor pays the least but requires zero skill investment, which makes it the default fallback for fresh characters. The real shogun's reign salary comparison winners are artisan craftwork and clan clerk, both of which offer high rates with minimal risk. Merchant porter and samurai retainer pay more on paper but carry injury penalties that can wipe out two weeks of earnings if you fail a delivery or lose a duel.

Why Clan Clerk Outperforms Field Work for Early Game

Clan clerk is the single best risk-adjusted shogun's reign labor income option for early players. It pays 80 ryo per week (roughly 11 ryo per day) with no travel, no combat, and no stamina drain, and it stacks with crop income because the work hours do not overlap with field tending. A player who runs clan clerk Monday through Wednesday and tends fields Thursday through Sunday can earn 120-150 ryo per in-game week during the first month, which is enough to buy a second field upgrade by week 4.

The catch is that clan clerk requires Literacy Level 3, which takes about 6 in-game days of study at the temple library. Players who skip the literacy grind often get stuck in peasant labor loops because the early-game salary ladder does not advertise which skills unlock which roles. The shogun's reign money early game progression curve is much smoother once you invest the first week into skill-building rather than chasing the highest hourly rate immediately.

Frequently Asked Questions

What is the single most profitable crop in Shogun's Reign early game?

Rice remains the most reliable early profit because of its 7-day grow cycle and universal buyer demand. Once you unlock the silkworm shed, mulberry becomes the highest-value crop per unit, but the 21-day grow time and chain processing make it a mid-game investment rather than an early-game one.

Do Shogun's Reign crop prices change between seasons?

Yes, grain prices drop 10-20% in winter due to simulated surplus stockpiling, while cash crops like tea remain stable year-round. Regional bonuses and merchant visits can override the seasonal penalty, which is why experienced farmers track merchant schedules rather than relying on base prices alone.

Is farming better than taking a salaried job in Shogun's Reign?

For the first two in-game months, salaried roles like clan clerk and artisan craftwork provide more stable income than farming. After you unlock a second field and the silkworm chain, farming income pulls ahead because of the chain multiplier effect on mulberry and silk. Most veteran players run both in parallel.

How do I unlock higher tier crops like tea and mulberry?

Tea seeds are sold by the mountain village merchant after you complete the Pilgrimage Road quest chain, while mulberry cuttings come from the silkworm coop questline. Both require reputation level 2 with their respective factions, which takes roughly 3 in-game weeks of standing-affecting activities.

Where can I check the latest Shogun's Reign pay rates and price tables?

The in-game bulletin board at any clan hall refreshes prices every in-game week, and the merchant guild ledger at port towns shows historical price data. Community-run price trackers also compile weekly snapshots, though in-game values are the authoritative source for shogun's reign crop prices and salary tiers.